Presents an introduction to coding for young computer users that focuses on the programming languages Scratch and Python. Includes step-by-step, illustrated instructions for a variety of coding projects.
We’re dedicated to interest driven learning at the Library and love taking deeper dives in the subjects that inspire kids. For gamers and non-gamers there is a world of computer science to discover. From kids who are mathematically minded, the future DJs, creative artists and fan fiction writer coding offers kids so many ways to express themselves. Often we are learning together with young library users, taking the model of hanging out, messing around and geeking out as school age kids tell us about the newest tech, games and cool ideas we can bring to the Library. Check us out to maximize out of school learning time with our app suggestions and educational toys popping up in a location near you. Ask your Librarian to see what they have planned. These books below will get kids in grades 3-5 started exploring the many ways to use computer science in their lives.
With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.
Build your coding skills by learning how to compose your own music! Try ready-made blocks of code to produce simple projects and use them as inspiration and models for your own ideas.
Looking forward to joining the new coding club at school so that she can develop her app idea, Lucy is disappointed by the lukewarm reception she receives from the club’s other members, who work with her to decipher mysterious coding notes.
A children’s book biography of Grace Hopper, who played a prominent role in the early days of computers.
Meet Ruby a small girl with a huge imagination. In Ruby’s world, anything is possible if you set your mind to it. As Ruby embarks on her adventure, kids will be introduced through storytelling to the basic concepts of coding. With activities included in every chapter, future kid coders will be able to put their own imaginations to work.
Explores the previously uncelebrated but pivotal contributions of NASA’s African American women mathematicians to America’s space program, describing how Jim Crow laws segregated them despite their groundbreaking successes. Includes timeline and glossary.
Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technology that goes into their favorite games.
Explores how robots function and are made, looking at their computing components and how engineers design them with specific capabilities.
Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes!